Media & Entertainment

Hoover’s overview of the “Media industry”

Media Industry Overview
Excerpt from Media Report
Companies in this industry produce, process, or distribute information and entertainment content for books and newspapers, motion pictures and music recordings, and radio and TV programming, as well as for the Internet and software. In the US, the media industry is dominated by six conglomerates: CBS Corp, Comcast, Disney, Time Warner, Twenty-First Century Fox, and Viacom. Major international companies include Bertelsmann (Germany), BSkyB (the UK), and Vivendi (France).

Competitive Landscape
Demand is driven by consumer spending and leisure time. The profitability of individual companies depends on effective marketing and creative capital. Large companies have advantages in distribution because they can reach mass audiences through multiple channels. Small companies can compete effectively by targeting narrow audience segments with niche products.

Products, Operations & Technology
Major revenue sources are telecommunications services (about 45 percent of total); traditional publishing, including books, newspapers, magazines, and software (about 20 percent); and radio and TV content distribution, including broadcasting, cable, and other pay TV subscription services (10 percent). Additional products and services include movie production and distribution; music publishing, licensing, and recording; Internet publishing and Web portals; and data processing.

Media industry

 

Hoover’s overview of the “Arts, Entertainment & Recreation sector”

Excerpt from Arts, Entertainment & Recreation Sector Report
Companies in this industry sector produce or promote live entertainment and other events, operate amusement and leisure activity facilities, or preserve and exhibit objects and sites of historical or cultural significance. Major companies include GTECH (Italy); Live Nation Entertainment, the Smithsonian Institution, and Walt Disney Parks and Resorts (all US-based); and William Hill (UK).

Competitive Landscape
Demand is driven by consumer spending and leisure time, as well as demographics. The profitability of individual companies depends on efficient operations and effective marketing. Large companies have advantages in purchasing and access to capital needed to construct leisure and recreation facilities. Small companies can compete effectively by catering to local tastes or offering unique experiences. The US industry is concentrated: the top 50 companies account for about 70 percent of revenue.

Products, Operations & Technology
Major revenue sources within the arts, entertainment, and recreation sector include admissions to live performances and sporting events (about 15 percent of industry revenue), table wagering and gaming (10 percent), fitness and recreation services (8 percent) and golf courses and country club services (5 percent). Other sources of revenue include amusement parks and arcades, museum and gallery admissions, and agent and talent manager fees.

Arts, Entertainment, Recreation

 

 

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